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Old Jul 08, 2008, 09:07 PM // 21:07   #1
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Default Have minions follow your calls!

Id really like anet to make it so minions would follow your calls, it would make things much easier, i mean if theres a boss i need to take down, the minions are attacking the other people, so im asking for anet to make it if you call, have minions follow your call!
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Old Jul 08, 2008, 09:10 PM // 21:10   #2
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i herd bip saccer + minion bommer + curses Mark of Pain and Barbs necro would rape PvP in teh face.

/notsigned for pvp update

/signed for pve
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Old Jul 08, 2008, 09:14 PM // 21:14   #3
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You don't think minion masters are powerful enough already? Personally I think the rampaging unpredictability of these rotting sacks of meat adds to their charm.
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Old Jul 08, 2008, 09:20 PM // 21:20   #4
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I thought minions (mostly) followed which target you were attacking, like wanding?
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Old Jul 08, 2008, 09:29 PM // 21:29   #5
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minions will attack what ever you attack but will attack the closes thing first least thats how i seen it
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Old Jul 08, 2008, 09:31 PM // 21:31   #6
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Minions are borderline too powerful as it stands.

/notsigned
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Old Jul 08, 2008, 09:35 PM // 21:35   #7
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minions are meant to be cannon fodder for the close combat/dmg dealers in pve, so they don't need to follow calls, and imo do a damn gd job at keeping everythin busy. I think, if anythin, they should'nt attack a group unless u attack that group first. Very annoying to have minions pull another group cos a minion got too closs to them

so:

/notsigned
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Old Jul 08, 2008, 09:37 PM // 21:37   #8
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They don't need directions. They target quite better than the average PUG member. Specially the Flesh Golems, those guys always go for the best target.

On top of that, Animals have brains, but minions are just a bunch of bones and flesh. They can barely sense things and just attack them.
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Old Jul 08, 2008, 11:26 PM // 23:26   #9
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If minions follwed calls, the max number allowed would be capped at 5. There's a reason they're a bit haphazard. Ten minions target following would make the master's job easier than it already is.
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Old Jul 08, 2008, 11:29 PM // 23:29   #10
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/signed for PvE, however they are still fine the way they are. I would prefer it so they won't attack on sight.
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Old Jul 08, 2008, 11:35 PM // 23:35   #11
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/notsigned
Minions are already beasts alone, they don't need more upgrading.
Imo, they are only meant to be meat shields as stated above, and they deal enough dmg as is.
PvE isn't all that hard in the first place, no need to make it a cake walk :3
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Old Jul 09, 2008, 03:18 AM // 03:18   #12
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/not signed
I do agree this would make MM easier, it doesn't need to be any easier.

More importantly, aNet should create more diverse minions for GW2 (including, but not limited to, appearance and function)! And improve upon the Necromancer concepts in oGW (if, indeed, Necro is included in GW2).
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Old Jul 09, 2008, 06:29 AM // 06:29   #13
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OMG so totally /signed. My minions don't even attack if i'm casting other things. They just hang out until I actually hit something.
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Old Jul 09, 2008, 08:58 AM // 08:58   #14
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Quote:
Originally Posted by pamelf
OMG so totally /signed. My minions don't even attack if i'm casting other things. They just hang out until I actually hit something.
Hint: Call-Attack that enemy from a distance and run towards it and the minions will eventually catch on right before you aggro it yourself (then you can retreat). They're dumb. They're minions. They take some convincing but it makes sense.
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Old Jul 09, 2008, 09:21 AM // 09:21   #15
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Minions smarter than the Master? Never.

/not signed.
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Old Jul 09, 2008, 09:33 AM // 09:33   #16
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Minions DO follow your lead if you wand a target and they are NOT already aggroed. Which is why you:

1) run into battle ahead of them and wand a target
2) KEEP wanding the target even if they are aggroed to other baddies. (When their baddie dies, for a split second they have no target and will follow your wand)

Following a 'called' target would make them too powerful. However it would be nice to have a hex that forces minions to attack that target. It would take a skill-slot and some energy and cast time but you COULD force them to a target occasionally. That would indeed be nice.
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Old Jul 09, 2008, 10:32 AM // 10:32   #17
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Quote:
Originally Posted by Carinae Dragonblood
Following a 'called' target would make them too powerful. However it would be nice to have a hex that forces minions to attack that target. It would take a skill-slot and some energy and cast time but you COULD force them to a target occasionally. That would indeed be nice.
I would sign that idea.
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Old Jul 09, 2008, 10:56 AM // 10:56   #18
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i'd like it if they would avoid enemies in their aggro
just a small example: you want to slip by a patrol but one of their rangers left a [favorable winds] behind, all the minions would go kill it and thus aggro the group
if this option is added to put them on avoid combat
/signed
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Old Jul 09, 2008, 11:31 AM // 11:31   #19
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For the most part, I think it's fine as is with the exception of them aggroing a group you don't want to (as already mentioned. That can be annoying).
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Old Jul 09, 2008, 03:07 PM // 15:07   #20
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/notsigned

Way too powerful in PvP.
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